Main Menu

FIELD MANUAL

CONTROLS

Move / drive / throttleW A S DLook / aim / steer aircraftMOUSEFire / zoomLEFT / RIGHT CLICKVehicle secondary weaponFInteract / grab or release ladderESwitch ground vehicle seatXJump / ladder jump-off / aircraft climbSPACEAircraft boost / afterburnerSHIFTCrouch / aircraft descend / brakeCTRLReload / flight roll rightRFlight roll leftQHover / flightVPistol / rifle / rocket / sniper1 2 3 4Wrench / knife / flamethrower5 6 9Aircraft missile / machine gun7 8Cycle available weaponsWHEELQuick grenadeGExpanded minimap / scoreboardM / TABMute / release mouseN / ESC

Classic controller: left stick moves, right stick aims, RB / R1 fires, LB / L1 uses grenades or vehicle secondary weapons. A / Cross jumps, X / Square interacts or grabs a ladder, Y / Triangle reloads, switches ground seats or toggles hover / flight. RT / R2 accelerates or climbs; LT / L2 brakes or descends. On ladders, move up/down to climb, crouch plus down to slide, and Jump to detach. Options includes separate ground, hover, flight and character settings.

BUILD STATUS

RECOVERED ISLAND

This build uses original map, faction characters, vehicles, weapon and pickup models, textures and sound assets.

Original skin weights and bind matrices are recovered. Movement poses, shader lighting and vehicle physics are reconstructed; compressed animation clips and several combat values still need decoding and comparison with the PS3 game.

Offline practice runs locally. Online CTF uses this build’s own match server.

WARHAWK

OPTIONS